My latest personal work done for the evermotion competition 2011.I used strict LWF it was the first time for me. For the GI I used Brute force lightcache. I really enjoyed this workflow. Rendering times were painfully long(3-4 hours in 2k resolution on my i7 930@3,8Ghz with 12GB ram.) but worth it.Depth of field effect on the closeup is rendered too. The background vegetation and small grasses scattered with multiscatter, larger grass patches scattered with objectpainter script by Neil Blevins.I used some plants by Icube libraries, they are excellent models with some tweaking. Shaders are pretty simple, mostly diffuse reflect bump. All of them have fresnel reflection. Leaf shader is vray2sidedmaterial, it’s fast and simple. Comments and critics are warmly welcome.